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"Appropriate quote."
Edwin Voskamp's Warhammer 40,000 Eldar Tournament Army
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Firehost of Eternal Night
I play Eldar: their variety of highly specialized units suits my style of play. I field what I call the Firehost of Eternal Night, of the Craftworld of Ulthwé.
Approach
The basic approach was to incorporate a number of ideas:
- Use the 'standard' Eldar color schemes for the Aspect Warriors.
- Paint the Exarchs in the 'standard' Eldar color schemes for their Aspect, but 'bigger', 'better' and 'brighter'.
- Use the basic color scheme of the Craftworld for Wraithguard and vehicles.
- Unify the different part of the armies, through the use of a common color, or pattern.
Basic Paint Scheme
The approach is reflected in the following manner:
- All models wear bright metallic golden helmets and white sashes to tie the army visually together. In addition, every type of weapon is always painted in the same color and color pattern.
- All models wear something in white: a sash, a 'brush', a mane, something. This is the 'army emblem', if you will.
- Exarchs are painted in the Aspect color scheme, but in metallic colors.
- Dreadnoughts, War Walkers and Wraithguard are painted in black, with golden skulls and joins.
Detailed Painting Information
I use enamel paints: Testors, with a liberal helping of their Professional Painting System paints. The metallics are unbelievable. I dilute them a lot and put several coats on top of each other, as many as 6 or seven for some of the semi-translucent metallics. I use Floquil Base White (330021) for basing, spraying a single, very thin coat that I immediately brush out with an old brush, to get the thinnest possible primer coat.
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I attended a bullwhip handling seminar given by Gery L. Deer in Ann Arbor, organised by a friend of mine who had seen Gery perform at a local Science Fiction convention. Since I have practiced diligently and acquired two more whips: it is boatloads of fun!
I have been running my new game settings, based on my serial campaign concept,
as well as have complete websites: ShadowWorld Mainline, ShadowWorld WWII and Grand Design.
I am working on a new current day ShadowWorld setting, with a new, entirely different cosmology.
More ...
Underworld, though laying claim to prior use,
was renamed to ShadowWorld in the summer of 2002,
to avoid confusion with earlier published role playing games with same or similar names.
It was moved to its own website.
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