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"Never say die!"
@Edwin Voskamp's AD&D Game: Freehold 1999-09-12
The party:
Graduation Day
We were brought out to a corner of Freehold, inside the walls on the Northern side.
A high level Guild Member told us that we had a dungeon awaiting us, three levels,
each stocked with a different monster. The information is a Guild secret.
We'll be brought into a house, that is a safe ground: if we don't make it through
in one day, we can go back and rest there safely.
Few have made it through in a day: it is noted on the membership cards,
a sign of distinction.
We go into the dungeon (the red path on the map) and run into skeletons.
We turn some, we kill a lot, and find the exit to the next level.
We decide not to go through: we're low on healing spells and decide
to fall back to the house, making it there barely, needing to Turn Undead
twice, just to push them back long enough to get organized or slip past.
Last
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I attended a bullwhip handling seminar given by Gery L. Deer in Ann Arbor, organised by a friend of mine who had seen Gery perform at a local Science Fiction convention. Since I have practiced diligently and acquired two more whips: it is boatloads of fun!
I have been running my new game settings, based on my serial campaign concept,
as well as have complete websites: ShadowWorld Mainline, ShadowWorld WWII and Grand Design.
I am working on a new current day ShadowWorld setting, with a new, entirely different cosmology.
More ...
Underworld, though laying claim to prior use,
was renamed to ShadowWorld in the summer of 2002,
to avoid confusion with earlier published role playing games with same or similar names.
It was moved to its own website.
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