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"Never say die!"
@Edwin Voskamp's AD&D Game: Freehold 1999-09-26
The party:
Graduation Day (part 2)
We rest up, pray for spells and go back in (the blue path on the map),
sweeping through the level and going down to level 2.
We run into zombies, tough and nasty: only the timely Turning of Undead
that my colleague Claire performs when we get attacked in the middle of
a large room saves us.
We hole up in a small room and rest up, praying to renew our healing
spells, as we are near without. After our rest we figure it is early
evening (perhaps 7PM) and decide to push on, eager for our One Day Mark.
We push into the third level and find it is not stocked with undead,
but with kobolds and orcs! We fight our way through and, unexpectedly,
find the exit, without having gone through the whole level!
We come out and get our badges, with the coveted One Day Mark.
We sell off the swords, shields, spears and studded leather we took off
of the orcs and kobolds and set down to decide what to do next.
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I attended a bullwhip handling seminar given by Gery L. Deer in Ann Arbor, organised by a friend of mine who had seen Gery perform at a local Science Fiction convention. Since I have practiced diligently and acquired two more whips: it is boatloads of fun!
I have been running my new game settings, based on my serial campaign concept,
as well as have complete websites: ShadowWorld Mainline, ShadowWorld WWII and Grand Design.
I am working on a new current day ShadowWorld setting, with a new, entirely different cosmology.
More ...
Underworld, though laying claim to prior use,
was renamed to ShadowWorld in the summer of 2002,
to avoid confusion with earlier published role playing games with same or similar names.
It was moved to its own website.
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