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"Never say die!"
@Edwin Voskamp's AD&D Game: Freehold - Angus
Personal Information
| Name: Angus |
Player: Chris Batman |
| Race: Human |
Gender: Male |
Height: 5'11" |
Age: 17 |
| Class: Fighter |
Level: 1 |
Weight: 169 lbs |
| XP: 0 |
Alignment: Chaotic Neutral |
| Next Level: 2,000 |
Kit: None |
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Ability Scores
| Str: |
18/8 |
Weight Allowance: 135 lbs |
Bend Bars/Lift Gates: 20% |
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Attack Adj.: +1 |
Damage Adj.: +3 |
Max. Press: 280 lbs |
Open Doors: 12 |
| Dex: |
12 |
Missile Adjustment: +0 |
Pick Pockets: +0% |
Open Locks: +0% |
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Reaction Adjustment: +0 |
Armor Class: +0 |
Move Silently: -5% |
Climb Walls: +0% |
| Con: |
16 |
System Shock: 95% |
Poison Save: +0 |
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Hit Point Adjustment: +2 |
Resurrection Chance: 96% |
| Int: |
14 |
Max. Spell Level: 7th |
Max. Spells Per Level: 9 |
Illusion Immunity: None |
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Bonus Proficiencies: 4 |
Chance to Learn New Spell: 60% |
| Wis: |
12 |
Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 5% |
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Magic Defense Adjustment: +0 |
Spell Immunity: None |
| Cha: |
10 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 4 |
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Initial Reaction Adjustment: +0 |
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Saving Throws
| Paralyzation: 14 |
Poison: 14 |
Death Magic: 14 |
Petrification: 15 |
Polymorph: 15 |
| Rod: 16 |
Staff: 16 |
Wand: 16 |
Breath Weapon: 17 |
Spell: 17 |
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Combat
| Hit Points: |
12 |
| Base THAC0: |
20 |
| Melee THAC0: |
19 |
| Missile THAC0: |
20 |
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Armor
| Natural armor class |
10 |
| Composite armor, mail and plate |
-6 |
| Shield, medium adj. |
-1 |
| FINAL: |
3 |
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Weapon Proficiencies
| Sword, bastard (Specialist) |
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Non-Weapon Proficiencies
| Carpentry |
18 |
| Cobbling |
12 |
| Fire-Building |
11 |
| Gaming |
10 |
| Oratory (CRE) |
10 |
| Sculpting |
12 |
| Stonemasonry |
16 |
| Native Languages |
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Human - Regional dialect |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
| Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
Short |
Medium |
Long |
| Sword, bastard |
18 |
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3/2 |
6 |
1d8+5 |
1d12+5 |
S |
M |
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Class Abilities Fighter
Followers - Attracts followers after a stronghold is built and 9th level is reached.
Weapon specialization - Allows specialization in one weapon.
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Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Torch x3
- Wineskin
- Items Readied
- Items Stored
- Full armor, splint mail
- Shield, medium
- Items Worn
- Clothing x3
- Composite armor, mail and plate
- Shield, medium
- Spending Money
- * Copper Pieces x7
- * Silver Pieces
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Movement and Encumbrance
| Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
| Weight (lbs): |
0-135 |
136-174 |
175-213 |
214-252 |
253-280 |
| Movement: |
12 |
8 |
6 |
4 |
1 |
| THAC0: |
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-1 |
-2 |
-4 |
| AC: |
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+1 |
+3 |
| Currently carrying 88.50 pounds (None Encumbrance, 12 Movement) |
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Portrait

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Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Torch x3
- Wineskin
- Items Readied
- Items Stored
- Full armor, splint mail
- Shield, medium
- Items Worn
- Clothing x3
- Composite armor, mail and plate
- Shield, medium
- Spending Money
- * Copper Pieces x7
- * Silver Pieces
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I attended a bullwhip handling seminar given by Gery L. Deer in Ann Arbor, organised by a friend of mine who had seen Gery perform at a local Science Fiction convention. Since I have practiced diligently and acquired two more whips: it is boatloads of fun!
I have been running my new game settings, based on my serial campaign concept,
as well as have complete websites: ShadowWorld Mainline, ShadowWorld WWII and Grand Design.
I am working on a new current day ShadowWorld setting, with a new, entirely different cosmology.
More ...
Underworld, though laying claim to prior use,
was renamed to ShadowWorld in the summer of 2002,
to avoid confusion with earlier published role playing games with same or similar names.
It was moved to its own website.
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