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"Never say die!"
@Edwin Voskamp's AD&D Game: Freehold - Banba
Personal Information
| Name: Banba |
Player: Lisa |
| Race: Human |
Gender: Female |
Height: 5'11" |
Age: 17 |
| Class: Fighter |
Level: 3 |
Weight: 135 lbs |
| XP: 6,132 |
Alignment: True Neutral |
| Next Level: 8,000 |
Kit: None |
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Ability Scores
| Str: |
17 |
Weight Allowance: 85 lbs |
Bend Bars/Lift Gates: 13% |
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Attack Adj.: +1 |
Damage Adj.: +1 |
Max. Press: 220 lbs |
Open Doors: 10 |
| Dex: |
14 |
Missile Adjustment: +0 |
Pick Pockets: +0% |
Open Locks: +0% |
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Reaction Adjustment: +0 |
Armor Class: +0 |
Move Silently: +0% |
Climb Walls: +0% |
| Con: |
15 |
System Shock: 90% |
Poison Save: +0 |
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Hit Point Adjustment: +1 |
Resurrection Chance: 94% |
| Int: |
13 |
Max. Spell Level: 6th |
Max. Spells Per Level: 9 |
Illusion Immunity: None |
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Bonus Proficiencies: 3 |
Chance to Learn New Spell: 55% |
| Wis: |
12 |
Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 5% |
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Magic Defense Adjustment: +0 |
Spell Immunity: None |
| Cha: |
12 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 5 |
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Initial Reaction Adjustment: +0 |
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Saving Throws
| Paralyzation: 13 |
Poison: 13 |
Death Magic: 13 |
Petrification: 14 |
Polymorph: 14 |
| Rod: 15 |
Staff: 15 |
Wand: 15 |
Breath Weapon: 16 |
Spell: 16 |
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Combat
| Hit Points: |
29 |
| Base THAC0: |
18 |
| Melee THAC0: |
17 |
| Missile THAC0: |
18 |
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Armor
| Natural armor class |
10 |
| Full armor, full plate +3 |
-9 |
| Magic Armor adj. |
-3 |
| Shield, medium +2 magic adj. |
-2 |
| Shield, medium +2 adj. |
-1 |
| FINAL: |
-5 |
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Weapon Proficiencies
| Dagger |
| Sling |
| Sword, long (Specialist) |
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Non-Weapon Proficiencies
| Blind Fighting |
12 |
| Pottery |
12 |
| Native Languages |
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Human - Regional dialect |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
| Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
Short |
Medium |
Long |
| Sword, long +1 |
15 |
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3/2 |
4 |
1d8+4 |
1d12+4 |
S |
M |
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| Sling |
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18 |
1 |
6 |
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B |
S |
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| Sling, sling bullet |
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1d4+2 |
1d6+2 |
B |
S |
10 |
20 |
40 |
| Dagger |
17 |
18 |
1 |
2 |
1d4+1 |
1d3+1 |
P |
S |
2 |
4 |
6 |
| Dagger +1 |
16 |
17 |
1 |
2 |
1d4+2 |
1d3+2 |
P |
S |
2 |
4 |
6 |
| Sword, long |
16 |
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3/2 |
5 |
1d8+3 |
1d12+3 |
S |
M |
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Class Abilities Fighter
Followers - Attracts followers after a stronghold is built and 9th level is reached.
Weapon specialization - Allows specialization in one weapon.
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Inventory
- Animals
- Donkey, mule, or ass
- Backpack
- Dry rations (1 week)
- Torch x3
- Saddle bags, small
- Wineskin, Large
- Wineskin, Large
- Winter blanket x2
- Items Carried
- Potion of Extra-healing
- Potion of Healing
- Items Readied
- Items Worn
- Belt
- Belt pouch, large
- Belt pouch, large
- Sling
- Sling, sling bullet x20
- Dagger x2
- Dagger +1
- Sword, long
- Boots, soft
- Clerical Signet Ring
- Clothing
- Full armor, full plate +3
- Shield, medium +2
- Silver Earring x2
- Tabard
- Spending Money
- * Copper Pieces x75
- * Gold Pieces x7
- * Silver Pieces
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Movement and Encumbrance
| Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
| Weight (lbs): |
0-85 |
86-121 |
122-157 |
158-193 |
194-220 |
| Movement: |
12 |
8 |
6 |
4 |
1 |
| THAC0: |
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-1 |
-2 |
-4 |
| AC: |
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+1 |
+3 |
| Currently carrying 37.90 pounds (None Encumbrance, 12 Movement) |
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Portrait

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Character History Grew up in hometown of Tara, east of the mountain pass to Freehold. Studied as a fighter; just graduated. Returned to Tara (with her donky Cerrinus) to find a party and hunt orcs: 3 gold pieces per orc head for bounty hunters.
There is a large camp a day travel south, on the edge of the forest, that's 2 days travel (south) to the plains, where the Orcs live.
She ran into the party of Rynna, Lothar, Thalen, Zooo, Angus and Claire and joined up
Heads:
Hobgoblins 6 g.p.
Orcs 4 g.p. |
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I attended a bullwhip handling seminar given by Gery L. Deer in Ann Arbor, organised by a friend of mine who had seen Gery perform at a local Science Fiction convention. Since I have practiced diligently and acquired two more whips: it is boatloads of fun!
I have been running my new game settings, based on my serial campaign concept,
as well as have complete websites: ShadowWorld Mainline, ShadowWorld WWII and Grand Design.
I am working on a new current day ShadowWorld setting, with a new, entirely different cosmology.
More ...
Underworld, though laying claim to prior use,
was renamed to ShadowWorld in the summer of 2002,
to avoid confusion with earlier published role playing games with same or similar names.
It was moved to its own website.
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