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"Never say die!"
@Edwin Voskamp's AD&D Game: Freehold - Claire
Personal Information
| Name: Claire |
Player: Linda |
| Race: High elf |
Gender: Female |
Height: 4'7" |
Age: 117 |
| Class: Cleric |
Level: 4 |
Weight: 87 lbs |
| XP: 8,900 |
Alignment: Chaotic Good |
| Next Level: 13,000 |
Kit: Herbalist, Elf (CRE) |
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Ability Scores
| Str: |
13 |
Weight Allowance: 45 lbs |
Bend Bars/Lift Gates: 4% |
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Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 140 lbs |
Open Doors: 7 |
| Dex: |
17 |
Missile Adjustment: +2 |
Pick Pockets: +5% |
Open Locks: +10% |
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Reaction Adjustment: +2 |
Armor Class: -3 |
Move Silently: +5% |
Climb Walls: +5% |
| Con: |
13 |
System Shock: 85% |
Poison Save: +0 |
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Hit Point Adjustment: +0 |
Resurrection Chance: 90% |
| Int: |
13 |
Max. Spell Level: 6th |
Max. Spells Per Level: 9 |
Illusion Immunity: None |
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Bonus Proficiencies: 3 |
Chance to Learn New Spell: 55% |
| Wis: |
17 |
Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 0% |
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Magic Defense Adjustment: +3 |
Spell Immunity: None |
| Cha: |
9 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 4 |
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Initial Reaction Adjustment: +0 |
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Saving Throws
| Paralyzation: 10 |
Poison: 10 |
Death Magic: 10 |
Petrification: 13 |
Polymorph: 13 |
| Rod: 14 |
Staff: 14 |
Wand: 14 |
Breath Weapon: 16 |
Spell: 15 |
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Combat
| Hit Points: |
29 |
| Base THAC0: |
18 |
| Melee THAC0: |
18 |
| Missile THAC0: |
16 |
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Armor
| Natural armor class |
10 |
| Full armor, banded mail |
-6 |
| DEX Defensive adj. |
-3 |
| FINAL: |
1 |
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Non-Weapon Proficiencies
| Artistic Proficiency |
17 |
| Fire-Building |
16 |
| Heal |
15 |
| Heraldry |
13 |
| Herbalism |
11 |
| Local History |
9 |
| Musical Instrument |
16 |
| Reading/Writing |
14 |
| Rope Use |
17 |
| Singing |
9 |
| Native Languages |
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Common, Elf, Goblin, Orc |
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Weapons
|
THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
| Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
Short |
Medium |
Long |
| Long bow |
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15 |
2 |
8 |
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P |
L |
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| Long bow, sheaf arrow |
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1d8 |
1d8 |
P |
S |
10 |
20 |
34 |
| Lasso |
|
16 |
1 |
10 |
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B |
L |
2 |
4 |
6 |
| Sickle |
18 |
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1 |
4 |
1d4+1 |
1d4 |
S |
S |
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Racial Abilities Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.
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Class Abilities Cleric
Followers - Allows followers after building a stronghold and becoming name level.
Turn undead - Allows the cleric to turn undead.
Minor Spheres of Magic - Elemental, All
Major Spheres of Magic - All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun
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Turning Undead
| Skeleton or 1 HD: |
T |
Wight or 5 HD: |
13 |
Mummy or 7 HD: |
20 |
Ghost or 10 HD: |
- |
| Zombie: |
4 |
Ghast: |
16 |
Spectre or 8 HD: |
- |
Lich or 11+ HD: |
- |
| Ghoul or 2 HD: |
7 |
Wraith or 6 HD: |
19 |
Vampire or 9 HD: |
- |
Special: |
- |
| Shadow or 3-4 HD: |
10 |
| # = Roll # or greater on a 1d20 to turn 2d6 undead. |
D = Automatically destroys 2d6 undead. |
| T = Automatically turns 2d6 undead. |
D* = Automatically destroys 2d6+2d4 undead. |
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Spells
| Class |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
| Cleric |
5 |
4 |
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| Cleric Spell Failure Rate: 0% |
Maximum Wizard Spells Per Level: 9 |
| Wizard Chance to Learn New Spell: 55% |
Maximum Wizard Spell Level: 6th |
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Portrait

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Character History God is Labelas Enoreth, Elven God of Longevity
Notes:
Tower of Mordenheim (dread, many days east, no one ever returned)
Elven King, Dwarven Mail, in Elven Forest, SW 5 days. 4 days S, due West of Dwarf village.
3 Gold per orc head |
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Inventory
- Items Carried
- Candle x2
- Holy item
- Lasso
- Potion of Speed
- Scroll of Protection from Cold
- Scroll of Protection from Gas
- Shield, medium
- Wineskin, Large
- Items Readied
- Items Stored
- Backpack
- Candle x8
- Lasso
- Musical insturment (average)
- Sack, large
- Soap
- Belt pouch, large
- Grappling hook
- Piton x5
- Torch
- Club
- Long bow, sheaf arrow x40
- Quarterstaff
- Rope, hemp (50 ft)
- Sack, large
- Herbs (per lb)
- Piton x8
- Rations,iron (1 week)
- Wineskin
- Wineskin
- Winter blanket
- Wineskin, Large
- Items Worn
- Belt
- Belt pouch, large
- Chalk
- Flint and steel
- Signal whistle
- Healer's bag
- Quiver
- Long bow, sheaf arrow x20
- Sickle
- Clothing
- Full armor, banded mail
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Movement and Encumbrance
| Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
| Weight (lbs): |
0-45 |
46-69 |
70-93 |
94-117 |
118-140 |
| Movement: |
12 |
8 |
6 |
4 |
1 |
| THAC0: |
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-1 |
-2 |
-4 |
| AC: |
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+1 |
+3 |
| Currently carrying 68.00 pounds (Light Encumbrance, 8 Movement) |
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Cleric Spells Granted
| Spell |
Time |
Range |
Area of Effect |
Components |
| 1st Level |
| Analyze Balance |
1 rd |
80 yds |
1 creature, object, or 10' sq |
V, S, M |
| Astral Celerity |
4 |
0 |
The caster |
V, S |
| Bless |
1 rd |
60 yds |
50-ft cube |
V, S, M |
| Blessed Watchfulness |
4 |
Touch |
Creature touched |
V, S |
| Call Upon Faith |
1 |
0 |
The caster |
V, S, M |
| Cause Fear |
1 |
10 yds |
1 creature/4 lvls |
V, S, M |
| Cause Light Wounds |
5 |
Touch |
Creature touched |
V, S, M |
| Combine |
1 rd |
Touch |
Circle of priests |
V, S |
| Command |
1 |
30 yds |
1 creature |
V |
| Create Water |
1 rd |
30 yds |
Up to 27 cubic ft |
V, S, M |
| Cure Light Wounds |
5 |
Touch |
Creature touched |
V, S, M |
| Curse |
1 rd |
60 yds |
50-ft cube |
V, S, M |
| Darkness |
4 |
120 yds |
20-ft radius globe |
V, S, M |
| Destroy Water |
1 rd |
30 yds |
Up to 27 cubic ft |
V, S, M |
| Detect Evil |
1 rd |
0 |
10 ft x 120 yds |
V, S, M |
| Detect Good |
1 rd |
0 |
10 ft x 120 yds |
V, S, M |
| Detect Magic |
1 rd |
0 |
10 ft x 30 yds |
V, S, M |
| Detect Poison |
4 |
0 |
Special |
V, S, M |
| Detect Snares & Pits |
4 |
0 |
10 x 40 ft |
V, S, M |
| Dispel Fatigue |
4 |
30 yds |
1 creature |
V, S, M |
| Endure Cold/Endure Heat |
1 rd |
Touch |
Creature touched |
V, S, M |
| Firelight |
4 |
Touch |
1 object |
V, S, M |
| Invisibility to Undead |
4 |
Touch |
1 creature |
V, S, M |
| Light |
4 |
120 yds |
20-ft radius globe |
V, S, M |
| Locate Animals or Plants |
1 rd |
100 yds + 20 yds/lvl |
20 yds/lvl x 20 ft |
V, S, M |
| Log of Everburning |
1 |
Touch |
Special |
V, S, M |
| Magical Stone |
4 |
Touch |
3 pebbles |
V, S, M |
| Orison |
4 |
10 yds |
Varies |
V, S |
| Protection From Evil |
4 |
Touch |
1 creature |
V, S, M |
| Protection From Good |
4 |
Touch |
1 creature |
V, S, M |
| Purify Food & Drink |
1 rd |
30 yds |
1 cubic ft/lvl, in 10 sq ft |
V, S, M |
| Putrefy Food and Drink |
1 rd |
30 yds |
1 cubic ft/lvl, in 10 sq ft |
V, S, M |
| Remove Fear |
1 |
10 yds |
1 creature/4 lvls |
V, S, M |
| Ring of Hands/Ring of Woe* |
5 |
0 |
Special |
V, S, M |
| Sacred Guardian |
1 |
Touch |
Creature touched |
V, S, M |
| Sanctuary |
4 |
Touch |
1 creature |
V, S, M |
| Shillelagh |
2 |
Touch |
1 oak club |
V, S, M |
| Speak With Astral Traveler |
1 rd |
Touch |
1 creature |
V, S, M |
| Strength of Stone |
4 |
Touch |
1 creature |
V, S, M |
| Sunscorch |
4 |
40 yds |
1 creature |
V, S |
| Wind Column |
1 |
o |
The caster |
S |
| 2nd Level |
| Aid |
5 |
Touch |
1 creature |
V, S, M |
| Astral Awareness |
5 |
0 |
The caster |
V, S |
| Augury |
2 rds |
0 |
Special |
V, S, M |
| Barkskin |
5 |
Touch |
1 creature |
V, S, M |
| Chant |
2 rds |
0 |
30-ft radius |
V, S, M |
| Chill Metal |
5 |
40 yds |
Special |
V, S, M |
| Create Holy Symbol |
2 |
0 |
The caster |
V |
| Cure Moderate Wounds |
5 |
Touch |
Creature touched |
V, S |
| Detect Charm |
1 rd |
30 yds |
1 creature/rd |
V, S, M |
| Draw Upon Holy Might |
2 |
0 |
The caster |
V, S, M |
| Dust Devil |
2 rds |
30 yds |
5 x 4 ft cone |
V, S, M |
| Enthrall |
1 rd |
0 |
90-ft radius |
V, S, M |
| Ethereal Barrier |
1 turn |
120 yds |
Two 10-ft sqs/lvl |
V, S, M |
| Find Traps |
5 |
0 |
10 ft x 30 yds |
V, S, M |
| Fire Trap |
1 turn |
Touch |
Object touched |
V, S, M |
| Flame Blade |
4 |
0 |
3-ft long blade |
V, S, M |
| Heat Metal |
5 |
40 yds |
Special |
V, S, M |
| Hold Person |
5 |
120 yds |
1d4 persons in 20-ft cube |
V, S, M |
| Iron Vigil |
1 turn |
0 |
The caster |
V, S |
| Know Alignment |
1 rd |
10 yds |
1 creature or object |
V, S, M |
| Music of the Spheres |
4 |
50 yds |
20-ft diameter circle |
V, S, M |
| Mystic Transfer* |
1 rd |
0 |
The caster |
V, S, M |
| Obscure Alignment |
1 rd |
10 yds |
1 creature or object |
V, S, M |
| Produce Flame |
5 |
0 |
Special |
V, S, M |
| Resist Acid and Corrosion |
5 |
Touch |
Creature touched |
V, S |
| Resist Fire/Resist Cold |
5 |
Touch |
1 creature |
V, S, M |
| Restore Strength |
5 |
Touch |
Creature touched |
V, S |
| Sanctify |
1 turn |
10 yds |
10 yd x 10 yd sq/priest |
V, S, M |
| Silence, 15-foot Radius |
5 |
120 yds |
15-ft radius |
V, S, M |
| Slow Poison |
1 |
Touch |
1 creature |
V, S, M |
| Soften Earth and Stone |
5 |
10 yds/lvl |
10-ft sq/lvl |
V, S, M |
| Speak With Animals |
5 |
0 |
1 animal within 30 ft |
V, S, M |
| Spiritual Hammer |
5 |
10 yds/lvl |
Special |
V, S, M |
| Undetectable Charm |
1 rd |
30 yds |
1 creature/rd |
V, S, M |
| Watery Fist |
5 |
60 yds |
Special |
V, S, M |
| Withdraw |
5 |
0 |
The caster |
V, S, M |
| Wyvern Watch |
5 |
30 yds |
10-ft radius |
V, S, M |
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I attended a bullwhip handling seminar given by Gery L. Deer in Ann Arbor, organised by a friend of mine who had seen Gery perform at a local Science Fiction convention. Since I have practiced diligently and acquired two more whips: it is boatloads of fun!
I have been running my new game settings, based on my serial campaign concept,
as well as have complete websites: ShadowWorld Mainline, ShadowWorld WWII and Grand Design.
I am working on a new current day ShadowWorld setting, with a new, entirely different cosmology.
More ...
Underworld, though laying claim to prior use,
was renamed to ShadowWorld in the summer of 2002,
to avoid confusion with earlier published role playing games with same or similar names.
It was moved to its own website.
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