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"Never say die!"
@Edwin Voskamp's AD&D Game: Freehold - Rynna
Personal Information
| Name: Rynna |
Player: Shannon |
| Race: Standard half-elf |
Gender: Female |
Height: 5'6" |
Age: 17 |
| Class: Mage |
Level: 4 |
Weight: 116 lbs |
| XP: 15,476 |
Alignment: Neutral Good |
| Next Level: 20,000 |
Kit: None |
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Ability Scores
| Str: |
12 |
Weight Allowance: 45 lbs |
Bend Bars/Lift Gates: 4% |
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Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 140 lbs |
Open Doors: 7 |
| Dex: |
15 |
Missile Adjustment: +0 |
Pick Pockets: +0% |
Open Locks: +0% |
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Reaction Adjustment: +0 |
Armor Class: -1 |
Move Silently: +0% |
Climb Walls: +0% |
| Con: |
13 |
System Shock: 85% |
Poison Save: +0 |
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Hit Point Adjustment: +0 |
Resurrection Chance: 90% |
| Int: |
16 |
Max. Spell Level: 8th |
Max. Spells Per Level: 11 |
Illusion Immunity: None |
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Bonus Proficiencies: 5 |
Chance to Learn New Spell: 70% |
| Wis: |
12 |
Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 5% |
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Magic Defense Adjustment: +0 |
Spell Immunity: None |
| Cha: |
13 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 5 |
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Initial Reaction Adjustment: +1 |
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Saving Throws
| Paralyzation: 12 |
Poison: 12 |
Death Magic: 12 |
Petrification: 11 |
Polymorph: 11 |
| Rod: 9 |
Staff: 9 |
Wand: 9 |
Breath Weapon: 13 |
Spell: 10 |
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Combat
| Hit Points: |
14 |
| Base THAC0: |
19 |
| Melee THAC0: |
19 |
| Missile THAC0: |
19 |
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Armor
| Natural armor class |
10 |
| Ring of Protection +2 magic adj. |
-2 |
| DEX Defensive adj. |
-1 |
| FINAL: |
7 |
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Non-Weapon Proficiencies
| Animal Handling |
11 |
| Animal Training |
12 |
| Dancing |
15 |
| Herbalism |
14 |
| Modern Languages |
16 |
| Orienteering |
11 |
| Reading/Writing |
17 |
| Spellcraft |
14 |
| Native Languages |
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Human - Regional dialect |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
| Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
Short |
Medium |
Long |
| Quarterstaff, engraved metal ends & rune-carved |
24 |
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1 |
4 |
1d6 |
1d6 |
B |
L |
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| Dagger |
19 |
19 |
1 |
2 |
1d4 |
1d3 |
P |
S |
2 |
4 |
6 |
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Racial Abilities Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.
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Class Abilities Mage
Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy
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Inventory
- Animals
- Dog, war
- Donkey, mule, or ass
- Donkey, mule, or ass
- Donkey, mule, or ass
- Items Carried
- Dagger x16
- Scroll with Three Spells
- Wand of Frost
- Wineskin, Large
- Items Readied
- Quarterstaff, engraved metal ends and rune-carved
- Items Stored
- Amethyst (100 gp)
- Amethyst (80 gp)
- Backpack
- Dry rations (1 week)
- Flint and steel
- Paper (per sheet)
- Torch x3
- Wineskin
- Writing ink (per vial)
- Clothing x2
- Rope, hemp (50 ft)
- Items Worn
- Belt
- Belt pouch, large
- Belt pouch, large
- Dagger
- Boots, soft
- Clothing
- Ring of Protection +2
- Signet ring/personal seal
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x10
- * Silver Pieces x6
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Movement and Encumbrance
| Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
| Weight (lbs): |
0-45 |
46-69 |
70-93 |
94-117 |
118-140 |
| Movement: |
12 |
8 |
6 |
4 |
1 |
| THAC0: |
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-1 |
-2 |
-4 |
| AC: |
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+1 |
+3 |
| Currently carrying 33.40 pounds (None Encumbrance, 12 Movement) |
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Spells
| Class |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
| Mage |
3 |
2 |
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| Cleric Spell Failure Rate: 5% |
Maximum Wizard Spells Per Level: 11 |
| Wizard Chance to Learn New Spell: 70% |
Maximum Wizard Spell Level: 8th |
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I attended a bullwhip handling seminar given by Gery L. Deer in Ann Arbor, organised by a friend of mine who had seen Gery perform at a local Science Fiction convention. Since I have practiced diligently and acquired two more whips: it is boatloads of fun!
I have been running my new game settings, based on my serial campaign concept,
as well as have complete websites: ShadowWorld Mainline, ShadowWorld WWII and Grand Design.
I am working on a new current day ShadowWorld setting, with a new, entirely different cosmology.
More ...
Underworld, though laying claim to prior use,
was renamed to ShadowWorld in the summer of 2002,
to avoid confusion with earlier published role playing games with same or similar names.
It was moved to its own website.
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