@Edwin Voskamp's

"He had the look of someone who knew that, if he didn't have the answer, he could work it out faster than anyone else."

"Never say die!"


@Edwin Voskamp's AD&D Game: Freehold - Angus

Personal Information
Name: Angus Player: Chris Batman
Race: Human Gender: Male Height: 5'11" Age: 17
Class: Fighter Level: 1 Weight: 169 lbs
XP: 1,589 Alignment: Chaotic Neutral
Next Level: 2,000 Kit: None
Portrait

Ability Scores
Str: 18/8 Weight Allowance: 135 lbs Bend Bars/Lift Gates: 20%
Attack Adj.: +1 Damage Adj.: +3 Max. Press: 280 lbs Open Doors: 12
Dex: 12 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -5% Climb Walls: +0%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 12 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 5%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 10 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, long +1 20 1 4 1d8+4 1d12+4 S M
Sword, bastard 18 3/2 6 1d8+5 1d12+5 S M
Combat
Hit Points: 12
Base THAC0: 20
Melee THAC0: 19
Missile THAC0: 20
Armor
Natural armor class 10
Composite armor, mail and plate -6
Shield, medium adj. -1
FINAL: 3
Weapon Proficiencies
Sword, bastard (Specialist)
Non-Weapon Proficiencies
Carpentry 18
Cobbling 12
Fire-Building 11
Gaming 10
Oratory (CRE) 10
Sculpting 12
Stonemasonry 16
Native Languages
Human - Regional dialect
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 16 Staff: 16 Wand: 16 Breath Weapon: 17 Spell: 17
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-135 136-174 175-213 214-252 253-280
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 92.50 pounds (None Encumbrance, 12 Movement)
Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Sword, bastard
      • Torch x3
      • Wineskin
  • Items Readied
    • Sword, long +1
  • Items Stored
    • Full armor, plate mail
    • Shield, medium
  • Items Worn
    • Clothing x3
    • Composite armor, mail and plate
    • Shield, medium
  • Spending Money
    • * Copper Pieces x7
    • * Silver Pieces
Class Abilities
Fighter
    Followers - Attracts followers after a stronghold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.

Bullwhip Cracking
I attended a bullwhip handling seminar given by Gery L. Deer in Ann Arbor, organised by a friend of mine who had seen Gery perform at a local Science Fiction convention. Since I have practiced diligently and acquired two more whips: it is boatloads of fun!
Tekumel Published
With two friends I have developed a new RPG set on Tekumel for Guardians Of Order, a Canadian RPG company. It is out!
RPG Updates
I have been running my new game settings, based on my serial campaign concept, as well as have complete websites: ShadowWorld Mainline, ShadowWorld WWII and Grand Design.
I am working on a new current day ShadowWorld setting, with a new, entirely different cosmology.
More ...
Underworld is now ShadowWorld
Underworld, though laying claim to prior use, was renamed to ShadowWorld in the summer of 2002, to avoid confusion with earlier published role playing games with same or similar names.
It was moved to its own website.
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